As I stepped forward and shot off one of their heads, the monster became a whirling dervish of anger, swinging wildly, the Al still having a rough idea of where I was. The key is that each creature reacts very differently to losing a limb, and, worse still, doesn't give up even if it loses a major part of its anatomy.įor example, slicers have gigantic claws coming out of their abdomens that they swing at you with a degree of sensibility. The big feature of Dead Space is dismembering the disgusting-looking necromorphs, effectively - and in some cases literally - disarming them. The closest I can think of - as far as sci-fi/horror even goes - was the original Alien, and that scared the crap out of me."ĭead Space definitely has the feeling of Alien - the horrible claustrophobia, Isaac's low-level, hoarse breathing as he tramps around the corridors of the planet cracker with no enemies in sight, but listening to the sounds of their existence echoing along the metal corridors of the ship. We've had horror games, we've had sci-fi games, but nobody's put the two together. "What I really wanted to make was a sci-fi/horror game. The idea was to not be like them, and the inspiration was to try and make the scariest game possible," intones Glen Schofield, executive producer of Dead Space." "When you're creating sci-fi, you've got the big guys like Alien, and you don't want to look like them. And from there, the rest of the human race. Once he arrives things are already knee-deep in shit The planet cracker ship has excavated something genuinely evil, that mutates human beings into disgusting, shambling necromorphs, and has the potential to infect passing spaceships. Even before Isaac Clarke steps onto the ship to investigate what's happened, the situation's grim. A gigantic space ship that excavates dead planets for minerals and its crew of 1,000 souls, are silent.
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